Intermedia Games—Games Inter Media : Video Games and Intermediality
Fuchs, Michael
Intermedia Games—Games Inter Media : Video Games and Intermediality - New York Bloomsbury Academic 2019 - 1 electronic resource (296 p.)
Open Access
This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment. In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games-Games Inter Media will deepen readers' understanding of the convergence culture of the early twenty-first century and video games' role in it.
Creative Commons
English
9781501330520 9781501330506 9781501368127
10.5040/9781501330520 doi
Virtual worlds
Communication studies
Film & Media Game Studies (Film & Media) Media Theory (Film & Media) Adaptation Studies (Film & Media) Literature, Media and Technology (Lit Studies)
Intermedia Games—Games Inter Media : Video Games and Intermediality - New York Bloomsbury Academic 2019 - 1 electronic resource (296 p.)
Open Access
This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment. In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games-Games Inter Media will deepen readers' understanding of the convergence culture of the early twenty-first century and video games' role in it.
Creative Commons
English
9781501330520 9781501330506 9781501368127
10.5040/9781501330520 doi
Virtual worlds
Communication studies
Film & Media Game Studies (Film & Media) Media Theory (Film & Media) Adaptation Studies (Film & Media) Literature, Media and Technology (Lit Studies)
