Dynamiksimulation in der Computergraphik
Bender, Jan
Dynamiksimulation in der Computergraphik - KIT Scientific Publishing 2014 - 1 electronic resource (IV, 255 p. p.)
Open Access
Interactive physically-based simulation of rigid bodies and deformable solids is an important and active research topic in computer graphics as well as an essential part of many applications like virtual prototyping, computer games or training simulators. This work presents interactive simulation methods for multi-body systems, cloth and incompressible deformable solids. Furthermore, GPU-based methods are introduced which accelerate the simulation significantly.
Creative Commons
German
KSP/1000040123 9783731502043
10.5445/KSP/1000040123 doi
physikalisch-basierte Simulation deformable solids GPU-based simulation deformierbare Festkörper GPU-basierte Simulationphysically-based simulation Mehrkörpersysteme multi-body systems
Dynamiksimulation in der Computergraphik - KIT Scientific Publishing 2014 - 1 electronic resource (IV, 255 p. p.)
Open Access
Interactive physically-based simulation of rigid bodies and deformable solids is an important and active research topic in computer graphics as well as an essential part of many applications like virtual prototyping, computer games or training simulators. This work presents interactive simulation methods for multi-body systems, cloth and incompressible deformable solids. Furthermore, GPU-based methods are introduced which accelerate the simulation significantly.
Creative Commons
German
KSP/1000040123 9783731502043
10.5445/KSP/1000040123 doi
physikalisch-basierte Simulation deformable solids GPU-based simulation deformierbare Festkörper GPU-basierte Simulationphysically-based simulation Mehrkörpersysteme multi-body systems
