Ambienti digitali per l’educazione all’arte e al patrimonio
Luigini, Alessandro
Ambienti digitali per l’educazione all’arte e al patrimonio - Milan FrancoAngeli 2018
Open Access
The book collects the contributions of scholars from disciplines of education and digital representation to jointly investigate the lines of development of education to art and heritage. Pedagogical knowledge brought into digital environments, both Augmented Reality and Immersive Virtual Reality, enhances its effectiveness in the signification of an educational experience whose main objectives seem to be art in all its forms and cultural heritage in all its expressions.
Creative Commons
Italian
Education
virtual reality augmentend reality education technology digital museum digital heritage media education
Ambienti digitali per l’educazione all’arte e al patrimonio - Milan FrancoAngeli 2018
Open Access
The book collects the contributions of scholars from disciplines of education and digital representation to jointly investigate the lines of development of education to art and heritage. Pedagogical knowledge brought into digital environments, both Augmented Reality and Immersive Virtual Reality, enhances its effectiveness in the signification of an educational experience whose main objectives seem to be art in all its forms and cultural heritage in all its expressions.
Creative Commons
Italian
Education
virtual reality augmentend reality education technology digital museum digital heritage media education
