Mixed Reality and Three-Dimensional Computer Graphics (Record no. 40814)

MARC details
000 -LEADER
fixed length control field 02162naaaa2200337uu 4500
001 - CONTROL NUMBER
control field https://directory.doabooks.org/handle/20.500.12854/67719
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20220219201004.0
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number intechopen.77405
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781839626234
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781839626227
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781839626241
024 7# - OTHER STANDARD IDENTIFIER
Standard number or code 10.5772/intechopen.77405
Terms of availability doi
041 0# - LANGUAGE CODE
Language code of text/sound track or separate title English
042 ## - AUTHENTICATION CODE
Authentication code dc
072 #7 - SUBJECT CATEGORY CODE
Subject category code UYZ
Source bicssc
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Sobota, Branislav
Relationship edt
245 10 - TITLE STATEMENT
Title Mixed Reality and Three-Dimensional Computer Graphics
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Name of publisher, distributor, etc. IntechOpen
Date of publication, distribution, etc. 2020
300 ## - PHYSICAL DESCRIPTION
Extent 1 electronic resource (180 p.)
506 0# - RESTRICTIONS ON ACCESS NOTE
Terms governing access Open Access
Source of term star
Standardized terminology for access restriction Unrestricted online access
520 ## - SUMMARY, ETC.
Summary, etc. Mixed reality is an area of computer research that deals with the combination of real-world and computer-generated data, where computer-generated objects are visually mixed into the real environment and vice versa in real time. It is the newest virtual reality technology. It usually uses 3D computer graphics technologies for visual presentation of the virtual world. The mixed reality can be created using the following technologies: augmented reality and augmented virtuality. Mixed and virtual reality, their applications, 3D computer graphics and related technologies in their actual stage are the content of this book. 3D-modeling in virtual reality, a stereoscopy, and 3D solids reconstruction are presented in the first part. The second part contains examples of the applications of these technologies, in industrial, medical, and educational areas.
540 ## - TERMS GOVERNING USE AND REPRODUCTION NOTE
Terms governing use and reproduction Creative Commons
Use and reproduction rights https://creativecommons.org/licenses/by/3.0/
Source of term cc
-- https://creativecommons.org/licenses/by/3.0/
546 ## - LANGUAGE NOTE
Language note English
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Human-computer interaction
Source of heading or term bicssc
653 ## - INDEX TERM--UNCONTROLLED
Uncontrolled term User interface design & usability
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Cvetković, Dragan
Relationship edt
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Sobota, Branislav
Relationship oth
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Cvetković, Dragan
Relationship oth
856 40 - ELECTRONIC LOCATION AND ACCESS
Host name www.oapen.org
Uniform Resource Identifier <a href="https://mts.intechopen.com/storage/books/7603/authors_book/authors_book.pdf">https://mts.intechopen.com/storage/books/7603/authors_book/authors_book.pdf</a>
Access status 0
Public note DOAB: download the publication
856 40 - ELECTRONIC LOCATION AND ACCESS
Host name www.oapen.org
Uniform Resource Identifier <a href="https://directory.doabooks.org/handle/20.500.12854/67719">https://directory.doabooks.org/handle/20.500.12854/67719</a>
Access status 0
Public note DOAB: description of the publication

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