The Role of Gamification in Software Development Lifecycle (Record no. 71842)

MARC details
000 -LEADER
fixed length control field 02108naaaa2200301uu 4500
001 - CONTROL NUMBER
control field https://directory.doabooks.org/handle/20.500.12854/77611
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20220220065509.0
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number intechopen.91113
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781839628665
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781839628627
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781839628672
024 7# - OTHER STANDARD IDENTIFIER
Standard number or code 10.5772/intechopen.91113
Terms of availability doi
041 0# - LANGUAGE CODE
Language code of text/sound track or separate title English
042 ## - AUTHENTICATION CODE
Authentication code dc
072 #7 - SUBJECT CATEGORY CODE
Subject category code UGG
Source bicssc
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Kalloniatis, Christos
Relationship edt
245 10 - TITLE STATEMENT
Title The Role of Gamification in Software Development Lifecycle
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Name of publisher, distributor, etc. IntechOpen
Date of publication, distribution, etc. 2021
300 ## - PHYSICAL DESCRIPTION
Extent 1 electronic resource (144 p.)
506 0# - RESTRICTIONS ON ACCESS NOTE
Terms governing access Open Access
Source of term star
Standardized terminology for access restriction Unrestricted online access
520 ## - SUMMARY, ETC.
Summary, etc. Increasing user awareness in various information and communication technology (ICT) activities is one of the most challenging tasks for organizations. One popular way to engage users in various domains is gamification, which is the use of game elements and digital game design techniques in non-game applications. By using game elements, applications become more attractive and provide benefits such as increased user activity and sociability, quality, and productivity of actions. Gamification is introduced in various stages of the software development lifecycle starting with the first phase of eliciting requirements to the final phases of testing and evaluation of the system to be. In parallel, the introduction of game elements in non-games raises a number of security and privacy issues. This book presents innovative research efforts and technical solutions related to gamification and improving user engagement in all stages of the development process.
540 ## - TERMS GOVERNING USE AND REPRODUCTION NOTE
Terms governing use and reproduction Creative Commons
Use and reproduction rights https://creativecommons.org/licenses/by/3.0/
Source of term cc
-- https://creativecommons.org/licenses/by/3.0/
546 ## - LANGUAGE NOTE
Language note English
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer games design
Source of heading or term bicssc
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Kalloniatis, Christos
Relationship oth
856 40 - ELECTRONIC LOCATION AND ACCESS
Host name www.oapen.org
Uniform Resource Identifier <a href="https://www.intechopen.com/books/10272">https://www.intechopen.com/books/10272</a>
Access status 0
Public note DOAB: download the publication
856 40 - ELECTRONIC LOCATION AND ACCESS
Host name www.oapen.org
Uniform Resource Identifier <a href="https://directory.doabooks.org/handle/20.500.12854/77611">https://directory.doabooks.org/handle/20.500.12854/77611</a>
Access status 0
Public note DOAB: description of the publication

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