TY - GEN AU - Shute,Valerie AU - Ventura,Matthew TI - Stealth Assessment : Measuring and Supporting Learning in Video Games SN - mitpress/9589.001.0001 PY - 2013/// CY - Cambridge PB - The MIT Press KW - Examinations & assessment KW - bicssc KW - Computer games / online games: strategy guides KW - testing KW - educational assessment KW - alternative assessment techniques KW - testing methods KW - student evaluation KW - student testing KW - educational games KW - learning games KW - game studies KW - games in education KW - performance-based assessments KW - digital games and learning KW - embedded assessment KW - digital games KW - games in schools N1 - Open Access N2 - An approach to performance-based assessments that embeds assessments in digital games in order to measure how students are progressing toward targeted goals. To succeed in today's interconnected and complex world, workers need to be able to think systemically, creatively, and critically. Equipping K-16 students with these twenty-first-century competencies requires new thinking not only about what should be taught in school but also about how to develop valid assessments to measure and support these competencies. In Stealth Assessment, Valerie Shute and Matthew Ventura investigate an approach that embeds performance-based assessments in digital games. They argue that using well-designed games as vehicles to assess and support learning will help combat students' growing disengagement from school, provide dynamic and ongoing measures of learning processes and outcomes, and offer students opportunities to apply such complex competencies as creativity, problem solving, persistence, and collaboration. Embedding assessments within games provides a way to monitor players' progress toward targeted competencies and to use that information to support learning. Shute and Ventura discuss problems with such traditional assessment methods as multiple-choice questions, review evidence relating to digital games and learning, and illustrate the stealth-assessment approach with a set of assessments they are developing and embedding in the digital game Newton's Playground. These stealth assessments are intended to measure levels of creativity, persistence, and conceptual understanding of Newtonian physics during game play. Finally, they consider future research directions related to stealth assessment in education UR - http://mitpress.mit.edu/9780262518819 UR - https://directory.doabooks.org/handle/20.500.12854/77897 ER -