TY - GEN AU - Carlos Aguirre AU - Roberto Araya AU - Paulina Jaure AU - Manuel Bahamondez AU - Patricio Calfucura TI - Chapter: 'Social Facilitation Due to Online Inter-classrooms Tournaments' from book: Adaptive and Adaptable Learning: 11th European Conference on Technology Enhanced Learning, EC-TEL 2016, Lyon, France, September 13-16, 2016, Proceedings SN - 978-3-319-45153-4_2 PY - 2016/// PB - Springer Nature KW - gamification KW - inclusion KW - engagement KW - motivation KW - game-based learning KW - learning KW - ICT N1 - Open Access N2 - In this paper we explore the impact of an inter-classrooms math tournament implemented through internet. The strategy is to increase learning through intra-classroom collaboration generated by inter-classroom competition. Ten fourth grade classes with all their students from eight schools participated. During previous weeks students practiced on-line and played a cloud based board game designed to learn word problems. Afterwards, all students participated on an inter-classroom tournament. They played on-line synchronously during 60 min. The game was played in dyads formed from different schools. The list of each classroom average score was published every 5 min on each student computer. We found an important social facilitation effect: a significant improvement on the performance of male students weak on math, and therefore a reduction on the performance gap between mathematically weak and strong male students. The improvement of female students weak on math was also significant but lower UR - https://link.springer.com/chapter/10.1007/978-3-319-45153-4_2 UR - https://directory.doabooks.org/handle/20.500.12854/63267 ER -