| 000 | 01847naaaa2200301uu 4500 | ||
|---|---|---|---|
| 001 | https://directory.doabooks.org/handle/20.500.12854/33769 | ||
| 020 | _a9783839444153 | ||
| 041 | 0 | _aEnglish | |
| 042 | _adc | ||
| 072 | 7 |
_aJFD _2bicssc |
|
| 100 | 1 |
_aHarrer, Sabine _4auth |
|
| 245 | 1 | 0 | _aGames and Bereavement : How Video Games Represent Attachment, Loss and Grief |
| 260 |
_aBielefeld, Germany _btranscript Verlag _c20181015 |
||
| 506 | 0 |
_aOpen Access _2star _fUnrestricted online access |
|
| 520 | _aHow can videogames portray love and loss? »Games and Bereavement« answers this question by analysing five videogames and conducting a participatory design study with grievers. Sabine Harrer offers both theoretical and practical perspectives on videogames and grief and suggests a design model for videogames to include grievers into game development. Overall, she explores how videogames can be used as contemporary medium for personal storytelling. | ||
| 540 |
_aCreative Commons _fhttps://creativecommons.org/licenses/by/4.0/legalcode _2cc _4https://creativecommons.org/licenses/by/4.0/legalcode |
||
| 546 | _aEnglish | ||
| 650 | 7 |
_aMedia studies _2bicssc |
|
| 653 | _aMedia & Communications | ||
| 653 | _aMedia | ||
| 653 | _aComputer Games | ||
| 653 | _aMedia Aesthetics | ||
| 653 | _aMedia Studies | ||
| 856 | 4 | 0 |
_awww.oapen.org _uhttps://library.oapen.org/bitstream/20.500.12657/25213/1/1004879.pdf _70 _zDOAB: download the publication |
| 856 | 4 | 0 |
_awww.oapen.org _uhttps://library.oapen.org/bitstream/20.500.12657/25213/1/1004879.pdf _70 _zDOAB: download the publication |
| 856 | 4 | 0 |
_awww.oapen.org _uhttps://library.oapen.org/bitstream/20.500.12657/25213/1/1004879.pdf _70 _zDOAB: download the publication |
| 856 | 4 | 0 |
_awww.oapen.org _uhttps://directory.doabooks.org/handle/20.500.12854/33769 _70 _zDOAB: description of the publication |
| 999 |
_c56307 _d56307 |
||