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001 https://directory.doabooks.org/handle/20.500.12854/33769
020 _a9783839444153
041 0 _aEnglish
042 _adc
072 7 _aJFD
_2bicssc
100 1 _aHarrer, Sabine
_4auth
245 1 0 _aGames and Bereavement : How Video Games Represent Attachment, Loss and Grief
260 _aBielefeld, Germany
_btranscript Verlag
_c20181015
506 0 _aOpen Access
_2star
_fUnrestricted online access
520 _aHow can videogames portray love and loss? »Games and Bereavement« answers this question by analysing five videogames and conducting a participatory design study with grievers. Sabine Harrer offers both theoretical and practical perspectives on videogames and grief and suggests a design model for videogames to include grievers into game development. Overall, she explores how videogames can be used as contemporary medium for personal storytelling.
540 _aCreative Commons
_fhttps://creativecommons.org/licenses/by/4.0/legalcode
_2cc
_4https://creativecommons.org/licenses/by/4.0/legalcode
546 _aEnglish
650 7 _aMedia studies
_2bicssc
653 _aMedia & Communications
653 _aMedia
653 _aComputer Games
653 _aMedia Aesthetics
653 _aMedia Studies
856 4 0 _awww.oapen.org
_uhttps://library.oapen.org/bitstream/20.500.12657/25213/1/1004879.pdf
_70
_zDOAB: download the publication
856 4 0 _awww.oapen.org
_uhttps://library.oapen.org/bitstream/20.500.12657/25213/1/1004879.pdf
_70
_zDOAB: download the publication
856 4 0 _awww.oapen.org
_uhttps://library.oapen.org/bitstream/20.500.12657/25213/1/1004879.pdf
_70
_zDOAB: download the publication
856 4 0 _awww.oapen.org
_uhttps://directory.doabooks.org/handle/20.500.12854/33769
_70
_zDOAB: description of the publication
999 _c56307
_d56307