| 000 | 02494naaaa2200397uu 4500 | ||
|---|---|---|---|
| 001 | https://directory.doabooks.org/handle/20.500.12854/49624 | ||
| 005 | 20220220031844.0 | ||
| 020 | _a9783110471137 | ||
| 020 | _a9783110471137 | ||
| 020 | _a9783110471694 | ||
| 024 | 7 |
_a10.1515/9783110471137 _cdoi |
|
| 041 | 0 | _aEnglish | |
| 042 | _adc | ||
| 100 | 1 |
_aViaud-Delmon, Isabelle _4auth |
|
| 700 | 1 |
_aFerscha, Alois _4auth |
|
| 700 | 1 |
_aGaggioli, Andrea _4auth |
|
| 700 | 1 |
_aRiva, Giuseppe _4auth |
|
| 700 | 1 |
_aDunne, Stephen _4auth |
|
| 245 | 1 | 0 | _aHuman Computer Confluence. Transforming Human Experience Through Symbiotic Technologies |
| 260 |
_bDe Gruyter _c2016 |
||
| 300 | _a1 electronic resource (330 p.) | ||
| 506 | 0 |
_aOpen Access _2star _fUnrestricted online access |
|
| 520 | _aHuman-computer confluence refers to an invisible, implicit, embodied or even implanted interaction between humans and system components. New classes of user interfaces are emerging that make use of several sensors and are able to adapt their physical properties to the current situational context of users. A key aspect of human-computer confluence is its potential for transforming human experience in the sense of bending, breaking and blending the barriers between the real, the virtual and the augmented, to allow users to experience their body and their world in new ways. Research on Presence, Embodiment and Brain-Computer Interface is already exploring these boundaries and asking questions such as: Can we seamlessly move between the virtual and the real? Can we assimilate fundamentally new senses through confluence? The aim of this book is to explore the boundaries and intersections of the multidisciplinary field of HCC and discuss its potential applications in different domains, including healthcare, education, training and even arts. | ||
| 540 |
_aCreative Commons _fhttps://creativecommons.org/licenses/by-nc-nd/4.0/ _2cc _4https://creativecommons.org/licenses/by-nc-nd/4.0/ |
||
| 546 | _aEnglish | ||
| 653 | _aMedia psychology | ||
| 653 | _aPervasive Computing | ||
| 653 | _aSocial Networking | ||
| 653 | _aEmbodied Cognition | ||
| 653 | _aMedia Modeling | ||
| 653 | _aBehavior | ||
| 653 | _aSNSs | ||
| 653 | _aHuman Computer Interaction | ||
| 856 | 4 | 0 |
_awww.oapen.org _uhttps://doi.org/10.1515/9783110471137 _70 _zDOAB: download the publication |
| 856 | 4 | 0 |
_awww.oapen.org _uhttps://directory.doabooks.org/handle/20.500.12854/49624 _70 _zDOAB: description of the publication |
| 999 |
_c61890 _d61890 |
||