| 000 | 01365naaaa2200277uu 4500 | ||
|---|---|---|---|
| 001 | https://directory.doabooks.org/handle/20.500.12854/48275 | ||
| 005 | 20220220041636.0 | ||
| 020 | _a9783110312836 | ||
| 020 | _a9783110312836 | ||
| 020 | _a9783110395914 | ||
| 024 | 7 |
_a10.1515/9783110312836 _cdoi |
|
| 041 | 0 | _aGerman | |
| 042 | _adc | ||
| 100 | 1 |
_aDeeg, Christoph _4auth |
|
| 245 | 1 | 0 | _aGaming und Bibliotheken |
| 260 |
_bDe Gruyter _c2014 |
||
| 300 | _a1 electronic resource (168 p.) | ||
| 506 | 0 |
_aOpen Access _2star _fUnrestricted online access |
|
| 520 | _aUsing a theoretical review as a foundation, this volume for the first time provides a comprehensive review of the manifold possibilities for the use of gaming in libraries. It presents new trends in gaming as well as current activities being conducted by libraries to reveal the growing impact of gaming on the transmission of culture and knowledge. | ||
| 540 |
_aCreative Commons _fhttps://creativecommons.org/licenses/by-nc-nd/4.0/ _2cc _4https://creativecommons.org/licenses/by-nc-nd/4.0/ |
||
| 546 | _aGerman | ||
| 653 | _acomputer games | ||
| 653 | _aGaming | ||
| 856 | 4 | 0 |
_awww.oapen.org _uhttps://doi.org/10.1515/9783110312836 _70 _zDOAB: download the publication |
| 856 | 4 | 0 |
_awww.oapen.org _uhttps://directory.doabooks.org/handle/20.500.12854/48275 _70 _zDOAB: description of the publication |
| 999 |
_c64564 _d64564 |
||