000 01365naaaa2200277uu 4500
001 https://directory.doabooks.org/handle/20.500.12854/48275
005 20220220041636.0
020 _a9783110312836
020 _a9783110312836
020 _a9783110395914
024 7 _a10.1515/9783110312836
_cdoi
041 0 _aGerman
042 _adc
100 1 _aDeeg, Christoph
_4auth
245 1 0 _aGaming und Bibliotheken
260 _bDe Gruyter
_c2014
300 _a1 electronic resource (168 p.)
506 0 _aOpen Access
_2star
_fUnrestricted online access
520 _aUsing a theoretical review as a foundation, this volume for the first time provides a comprehensive review of the manifold possibilities for the use of gaming in libraries. It presents new trends in gaming as well as current activities being conducted by libraries to reveal the growing impact of gaming on the transmission of culture and knowledge.
540 _aCreative Commons
_fhttps://creativecommons.org/licenses/by-nc-nd/4.0/
_2cc
_4https://creativecommons.org/licenses/by-nc-nd/4.0/
546 _aGerman
653 _acomputer games
653 _aGaming
856 4 0 _awww.oapen.org
_uhttps://doi.org/10.1515/9783110312836
_70
_zDOAB: download the publication
856 4 0 _awww.oapen.org
_uhttps://directory.doabooks.org/handle/20.500.12854/48275
_70
_zDOAB: description of the publication
999 _c64564
_d64564