| 000 | 02549naaaa2200361uu 4500 | ||
|---|---|---|---|
| 001 | https://directory.doabooks.org/handle/20.500.12854/45890 | ||
| 005 | 20220220050940.0 | ||
| 020 | _a978-2-88919-840-5 | ||
| 020 | _a9782889198405 | ||
| 024 | 7 |
_a10.3389/978-2-88919-840-5 _cdoi |
|
| 041 | 0 | _aEnglish | |
| 042 | _adc | ||
| 100 | 1 |
_aHeleen A. Slagter _4auth |
|
| 700 | 1 |
_aGuido P. H. Band _4auth |
|
| 700 | 1 |
_aMichelle W. Voss _4auth |
|
| 700 | 1 |
_aChandramallika Basak _4auth |
|
| 245 | 1 | 0 | _aEffects of Game and Game-like Training on Neurocognitive Plasticity |
| 260 |
_bFrontiers Media SA _c2016 |
||
| 300 | _a1 electronic resource (103 p.) | ||
| 506 | 0 |
_aOpen Access _2star _fUnrestricted online access |
|
| 520 | _aCognitive training is not always effective. This is also the case for the form of cognitive training that this Research Topic focuses on: prolonged performance on game-like cognitive tasks. The ultimate goal of this cognitive training is to improve ecologically-valid target functions. For example, cognitive training should help children with ADHD to stay focused at school, or help older adults to manage the complexity of daily life. However, so far this goal has proven too ambitious. Transfer from trained to non-trained tasks is not even guaranteed in a laboratory, so there is a strong need for understanding how, when and for how long cognitive training has effect. Which cognitive functions are amenable to game training, for whom, and how? Are there mediating factors for success, such as motivation, attention, or age? Are the improvements real, or can they be attributed to nonspecific factors, such as outcome expectancy or demand characteristics? Are there better strategies to improve cognitive functions through game training? This Research Topic of Frontiers in Human Neuroscience charts current insights in the determinants of success of game training. | ||
| 540 |
_aCreative Commons _fhttps://creativecommons.org/licenses/by/4.0/ _2cc _4https://creativecommons.org/licenses/by/4.0/ |
||
| 546 | _aEnglish | ||
| 653 | _aLearning | ||
| 653 | _aBrain | ||
| 653 | _atransfer | ||
| 653 | _aVideo Games | ||
| 653 | _aCognition | ||
| 653 | _abrain plasticity | ||
| 653 | _acognitive training | ||
| 856 | 4 | 0 |
_awww.oapen.org _uhttp://journal.frontiersin.org/researchtopic/1814/effects-of-game-and-game-like-training-on-neurocognitive-plasticity _70 _zDOAB: download the publication |
| 856 | 4 | 0 |
_awww.oapen.org _uhttps://directory.doabooks.org/handle/20.500.12854/45890 _70 _zDOAB: description of the publication |
| 999 |
_c67032 _d67032 |
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