| 000 | 04894naaaa2201081uu 4500 | ||
|---|---|---|---|
| 001 | https://directory.doabooks.org/handle/20.500.12854/46266 | ||
| 005 | 20220220064819.0 | ||
| 020 | _abooks978-3-03897-709-4 | ||
| 020 | _a9783038977087 | ||
| 024 | 7 |
_a10.3390/books978-3-03897-709-4 _cdoi |
|
| 041 | 0 | _aEnglish | |
| 042 | _adc | ||
| 100 | 1 |
_aLee, Jung Eun _4auth |
|
| 700 | 1 |
_aGao, Zan _4auth |
|
| 245 | 1 | 0 | _aEmerging Technology Applications to Promote Physical Activity and Health |
| 260 |
_bMDPI - Multidisciplinary Digital Publishing Institute _c2019 |
||
| 300 | _a1 electronic resource (176 p.) | ||
| 506 | 0 |
_aOpen Access _2star _fUnrestricted online access |
|
| 520 | _aAs technology becomes an ever-more prevalent part of everyday life, and population-based physical activity programs seek new ways to increase life-long engagement with physical activity, these two ideas have become increasingly linked. This Special Issue attempts to offer a thorough and critical examination of emerging technologies in physical activity and health promotion, considering technological interventions in different contexts (communities, clinics, schools, homes, etc.) among various populations, exploring the challenges of integrating technology into physical activity promotion, and offering solutions for its implementation. This Special Issue aims to take a broadly positive stance toward interactive technology initiatives and, while discussing some negative implications of an increased use of technology, offers practical recommendations for promoting physical activity through various emerging technologies, including, but not limited to: Active video games (exergaming); social media; mobile device apps; health wearables; mobile games, augmented reality games, global positioning and geographic information systems; and virtual reality. Offering a logical and clear critique of emerging technologies in physical activity and health promotion, this Special Issue will provide useful suggestions and practical implications for researchers, practitioners, and educators in the fields of public health, kinesiology, physical activity and health, and healthcare. | ||
| 540 |
_aCreative Commons _fhttps://creativecommons.org/licenses/by-nc-nd/4.0/ _2cc _4https://creativecommons.org/licenses/by-nc-nd/4.0/ |
||
| 546 | _aEnglish | ||
| 653 | _avirtual reality | ||
| 653 | _aAmazon Web Services | ||
| 653 | _awrist-worn activity tracker | ||
| 653 | _asex difference | ||
| 653 | _amotor skill competence | ||
| 653 | _amental health | ||
| 653 | _aphysical activity assessment | ||
| 653 | _amHealth | ||
| 653 | _aaugmented reality | ||
| 653 | _amusculoskeletal fitness | ||
| 653 | _ahealth navigator | ||
| 653 | _aGoogle Glass | ||
| 653 | _acardiorespiratory fitness | ||
| 653 | _afitness | ||
| 653 | _asafety | ||
| 653 | _amoderate-to-vigorous physical activity | ||
| 653 | _ayoung children | ||
| 653 | _aserious games | ||
| 653 | _aautism spectrum disorder | ||
| 653 | _aphysical exercise | ||
| 653 | _alocomotor skills | ||
| 653 | _aactive video game | ||
| 653 | _aair quality | ||
| 653 | _aapp | ||
| 653 | _aGoogle | ||
| 653 | _aperceived environmental factor | ||
| 653 | _amotor activity | ||
| 653 | _aactive video gaming | ||
| 653 | _aanxiety | ||
| 653 | _adigital health | ||
| 653 | _anarrative review | ||
| 653 | _apreoperative experience | ||
| 653 | _areal-time physical activity | ||
| 653 | _aquality of life | ||
| 653 | _asmartglasses | ||
| 653 | _aAmazon | ||
| 653 | _aintelligence quotient | ||
| 653 | _amobile phone-based health intervention | ||
| 653 | _aKorean American immigrant women | ||
| 653 | _aFitbits | ||
| 653 | _aexercise | ||
| 653 | _aepoch | ||
| 653 | _awearable technology | ||
| 653 | _ameasurement | ||
| 653 | _aactive video games | ||
| 653 | _apreoperative anxiety | ||
| 653 | _asedentary behaviour | ||
| 653 | _amammogram | ||
| 653 | _asedentary behavior | ||
| 653 | _aheart rate | ||
| 653 | _asocial cognitive theory | ||
| 653 | _asenior citizens | ||
| 653 | _asocial communication | ||
| 653 | _abreast cancer | ||
| 653 | _atechnology | ||
| 653 | _aphysical activity | ||
| 653 | _aAutism | ||
| 653 | _aaccelerometry | ||
| 653 | _asocio-ecological model | ||
| 653 | _alight physical activity | ||
| 653 | _arecreational physical activity | ||
| 653 | _ascreen based sedentary behavior | ||
| 653 | _aaccelerometers | ||
| 653 | _aplacement site | ||
| 653 | _avirtual reality game | ||
| 653 | _apedometers | ||
| 653 | _aobject control skills | ||
| 653 | _adepression | ||
| 653 | _aphysical activity levels | ||
| 856 | 4 | 0 |
_awww.oapen.org _uhttps://mdpi.com/books/pdfview/book/1184 _70 _zDOAB: download the publication |
| 856 | 4 | 0 |
_awww.oapen.org _uhttps://directory.doabooks.org/handle/20.500.12854/46266 _70 _zDOAB: description of the publication |
| 999 |
_c71494 _d71494 |
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